DESCRIPTION

“Get the Memo” is a first-person dystopian role-playing game set in the imposing corporation Big Corp., which is overseen by an intimidating boss. 

Play as an aspiring intern in their first week on the job, where you'll navigate through a maze of unassuming cubicles, combat sentient office supplies, and climb the corporate ladder. 

Cycle through light but inexplicable office training during your breaks and much more sinister work while you’re on the job. Meet characters like your only other fellow employee, Bob (who isn’t particularly treated…well…in the office.) You don’t know much about Exec. Waterson, the company, or what your job really is. 

Should you remain complacent and wait until you finish your term? Or, maybe the truth about this 9–5 is determined to come out, whether you want to take part or not. It’s not like you have a choice—you already signed the contract. 

Just remember to brace yourself before you leave the elevator, because it might take a while until you can catch your breath.

INSTRUCTIONS

Our game includes a full tutorial, so the best way to learn how to play is through that! But, if you just want to read about it on this site, here's a list of a few of the controls:

Combat controls:

  • WASD to move
  • Space to jump
  • Shift to sprint
  • E to dash and interact
  • Left click to attack

For some powerups, check out the vending machine in the office break room ;)

CREDITS

Art:

- Savannah Burley (Lead 2D Artist)

- Theo Shanno (Lead 3D Artist)

- R.E. Jamieson (3D Artist)

Animation:

- Tanner King (Lead Animator)

Coding:

- Diego Frias (Co-lead Coder)

- Tanner King (Co-lead Coder)

Music:

- R.E. Jamieson (Lead Sound Designer and Composer)

Story:

- Daphne Lin (Lead Writer)

Narration:

- Isabelle Hatler (Lead Narrator)

Trailer:

- R.E. Jamieson (Lead Videographer)

Download

Download
mac_build.app.zip 85 MB
Download
windows_build.zip 73 MB

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